
RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community
Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan. Accepted by CHI 2025. [Paper]
[2025/01] Our paper on constructing VR community for older adults was accepted by CHI 2025!
[2024/07] Augmented Library was accepted by VINCI 2024.
[2023/09] Started my MPhil in Computational Media and Arts (CMA) at HKUST(GZ)!
[2023/06] Graduated from the College of Design and Innovation at TJU.
[2022/10] Received the 2021 - 2022 Chinese National Encouragement Scholarship from TJU.
# indicates equal contribution.
Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan. Accepted by CHI 2025. [Paper]
Qianjie Wei, Jingling Zhang, Pengqi Wang, Xiaofu Jin, Mingming Fan. 2024. In The 17th International Symposium on Visual Information Communication and Interaction (VINCI 2024). Accepted for publication. [Paper][Video]
Jingling Zhang#, Qianjie Wei#, Xiaoying Wei, Mingming Fan. 2024. ArXiv. Preprint. [Paper]
Before diving into HCI research, I am an engineering & design student focusing on Human-centered Systems Design.
For more details about my previous work, you can refer to my portfolio.
Mechatronics. UX/UI. Healthcare.
Team Project at Tongji University. 2022.
Game Development.
for Tencent. 2021. [Video]
AR Development. UX/UI. Older Adults.
Team Project at Tongji University. 2022. [Video]
UX/UI. App Development.
for BOSCH. 2022. [Video]
Interactive Installation.
Team Project at Tongji University. 2021. [Video]