News

[2026/03] One paper exploring how to design technologies that support mentoring in Chinese design teams was accepted by IJHCI.
[2025/09] One paper was accepted by IMWUT 2025, developing VR interactions to enhance older adults' balance ability with multi-sensory feedback.
[2025/08] Started my PhD journey at University of Rochester.
[2025/01] Our paper on constructing VR community for older adults was accepted by CHI 2025!
[2024/07] Augmented Library was accepted by VINCI 2024.
[2023/09] Started my MPhil in Computational Media and Arts (CMA) at HKUST(GZ)!
[2023/06] Graduated from the College of Design and Innovation at TJU.
[2022/10] Received the 2021 - 2022 Chinese National Encouragement Scholarship from TJU.

Publications

# indicates equal contribution.

Understanding and Designing Technology to Support Mentoring Functions in Chinese Design Teams

Luyao Shen, Zhongyue Zhang, Qianjie Wei, Lik-Hang Lee, Pan Hui, Mingming Fan. In the International Journal of Human–Computer Interaction (IJHCI). In press.

VR-Shuttlecock: Toward Enhancing Older Adults’ Balance Ability through Kicking Shuttlecock in VR with Multi-Sensory Feedback

Fan Lin, Yiqi Liang, Qianjie Wei, Mingshuo Li, Chutian Jiang, Mingming Fan. In Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT 2025). [Paper]

RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community

Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2025). [Paper]

Augmented Library: Toward Enriching Physical Library Experience Using HMD-Based Augmented Reality

Qianjie Wei, Jingling Zhang, Pengqi Wang, Xiaofu Jin, Mingming Fan. 2024. In Proceedings of International Symposium on Visual Information Communication and Interaction (VINCI 2024). [Paper][Video]

Engineering & Design Projects

Before diving into HCI research, I am an engineering & design student focusing on Human-centered Systems Design.
For more details about my previous work, you can refer to my portfolio.

SmartHand: Active Hemiplegia Intelligent Rehabilitation System Facilitated by Data Loop of Electromyographic Signal and Electrical Stimulation

Mechatronics. UX/UI. Healthcare.
Team Project at Tongji University. 2022.

Runing Food: A Serious Game for Popularizing the Food Carbon Footprint

Game Development.
for Tencent. 2021. [Video]

ARFinding: A Home Item Management System for Older Adults

AR Development. UX/UI. Older Adults.
Team Project at Tongji University. 2022. [Video]

Craftsman Journey: Worker-centered Digital Management Platform

UX/UI. App Development.
for BOSCH. 2022. [Video]

Nature Sensor: Interaction Devices to Present the Hidden Details in Nature

Interactive Installation.
Team Project at Tongji University. 2021. [Video]